Ps0 2 Hero Come Again Skill
Wielding three types of weapons, the Hero (ヒーロー, Hr) is a powerful Successor Class whose true power is existence a master of all. With balanced growth in South-ATK, R-ATK, and T-ATK, equally well as the ability to apace switch betwixt weapons even during the oestrus of boxing, the Hero controls the battlefield with masterful forcefulness and skill.
Unlike other classes, Hero does not provide base stat bonuses when reaching Lv75.
Properties of Hero
As a Successor Class, the Hero Class has several properties not shared past normal Classes.
Unlocking Hero
To unlock the Hero class, the player must complete a Client Order from Koffie. To consummate this Customer Society, the player must earn a Title which requires reaching Level 75 in whatever two non-Successor Classes.
Other Properties
- Hero Photon Arts practice not require a Photon Art Disc to learn, and exercise not demand to be leveled.
- The Hero cannot utilize Innate Photon Arts or Techniques that are pre-installed into certain Swords, Twin Machineguns, or Talises. Nevertheless, Innate Photon Arts and Techniques installed onto other types of weapons may all the same exist used.
- The Hero has alternate Client Orders for releasing the Level Cap that are dissever from the normal Level Cap Client Orders. In addition, these Client Orders unlock Titles that are used to unlock the Level Cap, pregnant the player only has to complete the Client Orders once per account to open the Hero Level Caps on all characters.
- The Hero cannot select a Bracket. Likewise, the Hero course cannot be chosen equally a Bracket.
- Sure Potentials, such every bit
Sealing Dragon'due south Roar , Skill Rings, such as R / Assault Advance, and buffs such as Elemental PP Restorate Field have no effect on Hero.
Form Weapon Overview
The Hero uses the Sword, Twin Machine Guns, and Talis weapons.
Sword
A heavy, powerful greatsword. Dissimilar the Hunter's Sword, the Hero wields its Sword in one paw, and is capable of strong, however rapid attacks that quickly rack up damage. Hero's Sword is highly mobile, and has great unmarried-target harm.
When used to activate Hero Fourth dimension Cease, the user unleashes a flurry of advancing sword strikes, followed by an immensely powerful downwards slash.
The Sword's Weapon Action is Energy Blast. When the Weapon Action push button is pressed, the user fires bullets of free energy at a target. These bullets deal S-ATK damage and restore PP when they strike targets. Provided the proper Skills are acquired, this Weapon Action tin can be held to charge even stronger bullets that deal more impairment and have a wider surface area of effect.
Twin Machineguns
A twin pair of semi-automated pistols. A balanced weapon, the Twin Machineguns are capable of both single-target attacks too every bit oversupply control. Unique to the Hero, the Twin Machineguns avowal a strong normal attack that consumes PP to activate and can exist held down indefinitely as long as the user nonetheless has PP remaining.
When used to activate Hero Time Finish, the user twirls their Twin Machineguns, then releases an annihilating burst of energy that vaporizes annihilation about the user.
The Twin Machineguns' Weapon Activeness is Reload. Past pressing the Weapon Action button, the user will twirl their Twin Machineguns to rapidly restore PP. The button tin can exist held down to continue twirling and continuously restore PP. If this Weapon Activity is activated during whatever Just Set on circle, this initiates a Just Reload and charges PP even faster than normal.
Talis
A handheld device that creates cards capable of casting Techniques. Different the Force and Techer, the Hero is capable of using Photon Arts with the Talis, although they lose the ability to cast Techniques using the Talis' cards as an anchor point. Hero's Talis is a more back up-oriented weapon, capable of debilitating enemies with attacks while staying out of the line of fire.
When used to activate Hero Time Finish, the user generates a field of free energy that pulls enemies towards it before decimating everything within its surface area of consequence with a tempest of light.
The Talis' Weapon Action is Agile Shift. When the Weapon Action button is pressed, the user throws a Talis menu known as a Marking Shot, signified by a pulsing orange target marker. When the Weapon Action button is pressed again, the user instantly teleports to the card's location. The card tin can exist free-aimed with the Tertiary-Person Camera, is capable of targeting enemies, and will persist even if the user changes weapons.
Gunslash
These are universal weapons for all classes, which can switch between striking attacks that scale off of S-ATK and shooting attacks that scale off of R-ATK.
Skill Tree Overview
Skills
Default Skills
Footstep
Default skill. Press the Evade push to quickly nuance forward while avoiding attacks.
Notation: Hero's Step has much longer invulnerability than other classes. By default, this activeness has near 0.33 seconds of invulnerability. In comparing, other classes with Stride Advance Lv10 accept simply about 0.25 seconds!
Icon | Skill Name |
---|---|
Step |
Footstep Set on
Starting skill. Allows you to attack immediately after Step.
Icon | Skill Proper noun |
---|---|
Footstep Attack |
Only Reversal
Default skill. Printing the Bound button right when you striking the basis afterwards taking knockback to become up right away.
Icon | Skill Proper noun |
---|---|
Just Reversal |
Hero MAG
Default skill. A percentage of your Mag'due south full ATK stats are converted into ATK.
What this skill actually does is sum up all of the Magazine's ATK values and apply that value to all of them. For example, if a Mag has 150 Due south-ATK and 50 R-ATK, this skill will make it have 200 S-ATK, R-ATK and T-ATK.
Do note that this skill only works on ATK values. If your Mag has DEX or any DEF stats leveled, they volition non count for this conversion.
Icon | Skill Name | Result | |
---|---|---|---|
Hero Mag | |||
Due south-ATK Conversion | 100% | ||
R-ATK Conversion | 100% | ||
T-ATK Conversion | 100% |
Stat Upwards
HP Up
Raises base HP.
Icon | Skill Proper name | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
ane | 2 | iii | 4 | 5 | half dozen | seven | 8 | 9 | 0 | |||
HP Upwardly | Max HP Boost | +5 | +10 | +fifteen | +20 | +25 | +30 | +35 | +40 | +45 | +50 |
PP Up
Raises base PP.
Icon | Skill Name | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | two | 3 | iv | v | six | 7 | viii | 9 | 10 | |||
PP Upwards | Max PP Boost | +1 | +2 | +three | +4 | +v | +half dozen | +7 | +8 | +9 | +10 |
All ATK Up
Raises base ATK.
Icon | Skill Name | Outcome | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | iii | 4 | five | 6 | 7 | 8 | nine | ten | |||
All ATK Upwardly | Southward-ATK Boost | +v | +10 | +15 | +20 | +25 | +xxx | +35 | +40 | +45 | +50 | |
R-ATK Heave | +v | +10 | +15 | +20 | +25 | +xxx | +35 | +40 | +45 | +fifty | ||
T-ATK Heave | +5 | +ten | +fifteen | +xx | +25 | +30 | +35 | +40 | +45 | +l |
All DEF Up
Raises base DEF.
Icon | Skill Proper noun | Upshot | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | ii | 3 | iv | 5 | half dozen | seven | 8 | 9 | 10 | |||
All DEF Upwardly | S-DEF Boost | +v | +10 | +15 | +20 | +25 | +30 | +35 | +twoscore | +45 | +l | |
R-DEF Boost | +v | +10 | +15 | +20 | +25 | +30 | +35 | +40 | +45 | +50 | ||
T-DEF Heave | +five | +10 | +15 | +20 | +25 | +30 | +35 | +40 | +45 | +50 |
Weapon Specific
Hero Weapon Bonus ane
Gain a damage bonus when wielding Sword, Twin Machine Guns, or Talis.
Icon | Skill Proper name | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | iv | 5 | 6 | 7 | 8 | 9 | 10 | |||
Hero Weapon Bonus ane | Damage | 105% | 110% | 115% | 120% | 125% | 130% | 135% | 140% | 145% | 150% |
Hero Weapon Bonus 2
Proceeds a damage bonus when wielding Sword, Twin Automobile Guns, or Talis.
Icon | Skill Proper name | Event | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
one | 2 | 3 | iv | 5 | 6 | seven | viii | 9 | 10 | |||
Hero Weapon Bonus 2 | Damage | 105% | 110% | 115% | 120% | 125% | 130% | 135% | 140% | 145% | 150% |
Hero Attack Bonus
Gain a damage bonus to normal attacks while wielding a Sword, Twin Machinegun, or Talis.
Icon | Skill Name | Effect | Skill level | ||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||
Hero Weapon Bonus 2 | Harm | 108% | 112% | 116% | 118% | 120% |
Aura Loftier Charge
Enables Spirit Bullet to be charged up to two stages and increases the harm of Spirit Bullet at full charge.
The increase in power of levels 2 and higher is merely applied to the stage 2 charged version of Spirit Bullet.
Icon | Skill Proper noun | Consequence | Skill level | ||||
---|---|---|---|---|---|---|---|
ane | 2 | iii | 4 | 5 | |||
Aura High Charge | Impairment | 100% | 105% | 107% | 109% | 110% |
Combo Aureola Short Charge
Chaining any Sword assault or Photon Art into Spirit Bullet will instantly charge Spirit Bullet to stage one.
When using Spirit Bullet like this, information technology has 360° Just Guard frames when shot.
Icon | Skill Name |
---|---|
Combo Aura Short Accuse |
TMG Set on PP Save
Reduce the PP consumption of TMG Normal Attacks.
Icon | Skill Name | Effect | Skill level | ||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||
TMG Attack PP Save | PP Cost | 90% | 87% | 84% | 82% | 80% |
Hero Talis Charge Keep
Step while charging any Technique or Agile Shift to store the charged state.
Icon | Skill Name |
---|---|
Hero Talis Charge Go on |
Come Once again
A Marking Shot tin can be used up to two times before despawning.
Icon | Skill Name |
---|---|
Come Once more |
Hero Gear/Hero Time
Hero Gear/Hero Time
Enables Hero Gear and the Agile Skill Hero Time. Assail enemies with a Sword, Twin Machinegun, or Talis to accumulate Hero Gear. In one case the Hero Gear Gauge is completely filled, the Hero Time Skill can be activated. While Hero Time is active, every attack that successfully connects with a target grants an ATK bonus, up to a limit, and the rate at which Hero Boost builds is accelerated (30x).
Hero Time Finish
While Hero Fourth dimension is activated, utilize the Hero Time Skill once again to end Hero Time and execute a powerful finishing attack.
Icon | Skill Proper noun |
---|---|
Hero Time Finish |
HT Counter Bonus
While Hero Time is active, restore Gear (+3s) if an set on is successfully evaded with Footstep.
Icon | Skill Name |
---|---|
HT Counter Bonus |
HT Counter PP Gain
While Hero Time is active, restore PP if an attack is successfully evaded with Step.
Icon | Skill Name |
---|---|
HT Counter PP Proceeds |
Aught Range Gear up
Increase Gear accumulation when attacking enemies in close range.
Icon | Skill Proper noun | Effect | Skill level | ||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | four | 5 | |||
Goose egg Range Gear up | Gear Rate | 104% | 108% | 112% | 116% | 120% |
Long Range Gear Up
Increase Gear accumulation when attacking enemies from far away.
Icon | Skill Name | Effect | Skill level | ||||
---|---|---|---|---|---|---|---|
one | 2 | 3 | 4 | five | |||
Long Range Gear Up | Gear Rate | 120% | 130% | 140% | 145% | 150% |
Combo Gear up
Increase Gear accumulation when connecting a PA from a dissimilar Technique or PA.
Icon | Skill Name | Consequence | Skill level | ||||
---|---|---|---|---|---|---|---|
ane | 2 | 3 | four | 5 | |||
Combo Gear Upward | Gear Charge per unit | 120% | 130% | 140% | 145% | 150% |
Hero Time Gear Gain
Hero Gear slowly accumulates over time while in a Quest (8min to max).
Icon | Skill Name |
---|---|
Hero Gear Time Gain |
Generic Skills
Beginning Claret
Your first assail in a combo volition become a Just Set on. Has no outcome on Techniques.
Icon | Skill Proper name |
---|---|
Get-go Claret |
Hero Counter
If you Stride through an attack that would have struck you, press the Set on button to execute a Step Attack with increased power.
Icon | Skill Name | Effect | Skill level | ||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | four | 5 | |||
Hero Counter | Counter Impairment | 100% | 105% | 107% | 109% | 110% |
Side by side Leap
While wielding a Sword, Twin Machinegun, or Talis, printing the Jump button while airborne to execute a second leap.
Icon | Skill Name |
---|---|
Next Spring |
Hero One More Spring
If an enemy is struck past Next Jump, regain a jump.
Icon | Skill Name |
---|---|
Hero One More Bound |
Hero Boost
Gradually proceeds a harm bonus over time. Resets if the player takes a certain amount of their maximum HP in damage over a short menstruum of time.
- Gain 1% power every 2nd, upwardly to 60%. Resets if the player takes 20% of their maximum HP within 5 seconds.
H Flash Guard
Reduces damage taken.
Icon | Skill Name | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | three | iv | 5 | half dozen | 7 | 8 | 9 | 10 | |||
H Wink Guard | Impairment | 99% | 98% | 97% | 96% | 95% | 94% | 93% | 92% | 91% | 90% |
Hero Will
Has a chance to go out you at i HP if y'all take a striking that would incapacitate you. Does not activate if the user is at ane HP. Only activates in one case per Quest.
All Tech PP Relieve
Reduces the PP cost of Techniques.
Icon | Skill Proper noun | Effect | Skill level | ||||
---|---|---|---|---|---|---|---|
i | 2 | three | 4 | 5 | |||
All Tech PP Relieve | PP Price Reduction | 8% | 12% | 16% | eighteen% | 20% |
Victory Cry
Active Skill. Raises Hate Accumulation for 30 seconds and restores PP based on the number of enemies virtually you when the Skill is activated.
Weak Assault Disquisitional
Raises Disquisitional Hit Charge per unit when attacking a weak spot.
Icon | Skill Proper name | Effect | Skill level | ||||
---|---|---|---|---|---|---|---|
one | ii | 3 | 4 | 5 | |||
Weak Attack Critical | Disquisitional Hit Rate | 20% | 30% | 40% | 50% | 60% |
Source: https://pso2.arks-visiphone.com/wiki/Hero_(PSO2)
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